Here we define what our 'default' template battle scenarios look like and how they will play out, and give you opportunities to create your own template and play them out.
This scenario has a basic conflict between clones and droids; both groups of units move towards in an aggressive manner until the last man/robot is standing.
N Clone Troopers (aggressive), N B1 Battledroids (aggressive)
This scenario is similar to Opposite Aggressor, except one side simply stands ground and waits for the opponent to come forward.
N Clone Troopers (stand ground), N B1 Battledroids (aggressive)
This scenario introduces snipers to the Republic side, having substantially higher range than normal droids, this really helps even the odds for the Republic defenders.
7 Clone Troopers (stand ground), 50 B1 Battledroids (aggressive), 4 Clone Sharpshooters (aggressive)
To add to the specialty of the Republic, a team of Jedi Knights have landed against a sizeable force of droids, including B2 Battledroids. Jedi come with the ability to deflect almost every blaster shot, so how will they fare?
50 B1 Battledroids (aggressive), 10 Jedi (aggressive), 10 B2 Battledroids (aggressive)
The droids have managed to outmaneuvre the Republic and land, delivering a two-pronged attack to the Republic forces, with sniper assistance, can they survive?
50 B1 Battledroids (aggressive), 10 B2 Battledroids (aggressive), 30 Clone Troopers (Hit and Run), 2 Clone Sharpshooters (aggressive)
Some towers have been sighted by the Republic forces in the corner of the map, how will the CIS offensive fare when under constant enemy fire?
50 B1 Battledroids (aggressive), 15 Clone Troopers (Hit and Run), 4 Republic Towers, 1 CIS Tower
Wave after wave of droids will soon descend from their landing craft, using the new 'Spawner' module of the simulation. How long can the heroes of the Republic hold out for?
25 Clone Troopers (aggressive), 1 Jedi (aggressive), 5 B1 Battledroids (aggressive), 1 CIS spawner (B1 Battledroid)